About this Course
최근 조회 45,552

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

유동적 마감일

일정에 따라 마감일을 재설정합니다.

초급 단계

완료하는 데 약 5시간 필요

권장: 10 hours/week...

영어

자막: 영어

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

유동적 마감일

일정에 따라 마감일을 재설정합니다.

초급 단계

완료하는 데 약 5시간 필요

권장: 10 hours/week...

영어

자막: 영어

강의 계획 - 이 강좌에서 배울 내용

1
완료하는 데 2시간 필요

Introduction to augmented reality (AR)

In this module, you'll be introduced to the basics of augmented reality and some surrounding context-- how and why it was developed, and how it compares to and differs from its technological cousin, virtual reality. You will also learn more about the current industry landscape, the hardware needed to view AR content, and how people are using AR today.

...
11 videos (Total 11 min), 2 readings, 2 quizzes
11개의 동영상
The history of augmented reality2m
AR today: smartphone vs. standalone1m
Google AR1m
AR for shopping and retail1m
AR for business34
AR for social media45
AR for gaming1m
AR for education56
AR for healthcare57
AR for nonprofits38
2개의 읽기 자료
The similarities and differences between AR and VR20m
Learning checkpoint - the basics of augmented reality20m
2개 연습문제
Module 1 practice quiz20m
Module 1 final assessment25m
2
완료하는 데 3시간 필요

The basics of AR functionality

In this module we’ll dive into the hardware components inside mobile devices that power augmented reality, and you'll discover ways in which AR assets can feel real and keep users immersed. You'll learn about ARCore features that help make a digital object behave as though it exists in a real world space, as well as a few constraints facing AR today.

...
18 videos (Total 20 min), 5 readings, 2 quizzes
18개의 동영상
Scale and the size of assets46
Occlusion1m
Lighting for increased realism31
Solid augmented assets27
Context awareness47
Tracking in AR56
Outside-in tracking56
Inside-out tracking1m
Motion tracking2m
Environmental understanding: feature points and plane-finding1m
Light estimation59
Anchors1m
Interface issues and lack of UI metaphors1m
AR’s technical constraints: size, power, heat2m
The 3D barrier56
Computer vision limitations1m
Constraints of occlusion and shading43
5개의 읽기 자료
The hardware that makes mobile AR work25m
Learning checkpoint - AR functionality20m
Learning checkpoint - inside-out vs. outside-in tracking15m
Learning checkpoint - fundamentals of ARCore20m
Learning checkpoint - constraints with current AR15m
2개 연습문제
Module 2 practice quiz15m
Module 2 final assessment25m
3
완료하는 데 3시간 필요

Taking the next steps with ARCore

In this section you’ll dive into a few specific examples of how AR applications are being used in the real world. You’ll learn about the strengths and current constraints of the ARCore platform, user considerations, and basic AR interaction options. You’ll also gain more knowledge about the tools and team you’ll need to build an AR app.

...
9 videos (Total 10 min), 6 readings, 2 quizzes
9개의 동영상
How low-light conditions limit AR on mobile1m
How simple surfaces challenge AR37
User flow1m
Working with technical limitations1m
If you build it, they might try to break it1m
Preparing your tools1m
Outlining: drafting your design1m
Building the team to execute your vision1m
6개의 읽기 자료
Cloud Anchors for shared AR25m
Learning checkpoint - use cases and current powers/limitations of AR15m
User experience (UX) and user interface (UI) to consider15m
Basic AR interaction options20m
Learning checkpoint - think like a user15m
Learning checkpoint - next steps on the AR journey10m
2개 연습문제
Module 3 practice quiz15m
Module 3 final assessment25m
4
완료하는 데 3시간 필요

Bringing ARCore to life

In this last module we’ll dive deeper into some important elements of augmented reality and bring them to life with existing ARCore apps. You’ll also learn more about how to create 3D assets for AR with tools like Google Poly and Unity, as well as discover further resources to continue your augmented reality learning journey.

...
11 videos (Total 9 min), 6 readings, 2 quizzes
11개의 동영상
User interaction: hit-testing and pose57
Placing with anchor points30
Occlusion between virtual assets58
Light estimation: matching virtual light to real light45
Multi-plane detection and spatial mapping1m
Processing needs in mobile AR30
Breaking immersion34
Framing as a creative device31
What is Poly?37
What is Unity?51
6개의 읽기 자료
Learning checkpoint - a closer look at mechanics of ARCore20m
Poly, a library of 3D assets for your AR app20m
Sceneform for easier AR content creation30m
Learning checkpoint - using Poly and Unity to create ARCore assets10m
Glossary of AR20m
Resources20m
2개 연습문제
Module 4 practice quiz15m
Module 4 final assessment25m
4.4
216개의 리뷰Chevron Right

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20%

이 강좌를 통해 확실한 경력상 이점 얻기

11%

급여 인상 또는 승진하기

Introduction to Augmented Reality and ARCore의 최상위 리뷰

대학: VOct 6th 2018

Really very good course to understand the fundamental knowledge of the AR, helps in gaining the basics concepts, knowledge and motivates towards building killer Apps.

대학: AWOct 2nd 2018

Great introductory course and content. If you work in this field at all, you'll probably know all the content already, but for those who don't it's a great overview.

Google AR 및 VR 정보

Learn how to build new immersive experiences in augmented and virtual reality....

자주 묻는 질문

  • 강좌에 등록하면 바로 모든 비디오, 테스트 및 프로그래밍 과제(해당하는 경우)에 접근할 수 있습니다. 상호 첨삭 과제는 이 세션이 시작된 경우에만 제출하고 검토할 수 있습니다. 강좌를 구매하지 않고 살펴보기만 하면 특정 과제에 접근하지 못할 수 있습니다.

  • 수료증을 구매하면 성적 평가 과제를 포함한 모든 강좌 자료에 접근할 수 있습니다. 강좌를 완료하면 전자 수료증이 성취도 페이지에 추가되며, 해당 페이지에서 수료증을 인쇄하거나 LinkedIn 프로필에 수료증을 추가할 수 있습니다. 강좌 콘텐츠만 읽고 살펴보려면 해당 강좌를 무료로 청강할 수 있습니다.

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