About this Course
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100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 마감일

일정에 따라 마감일을 재설정합니다.

초급 단계

완료하는 데 약 11시간 필요

권장: 4 weeks, 2-3 hours/week...

영어

자막: 영어, 러시아어, 중국어 (번체자), 중국어 (간체자)

귀하가 습득할 기술

Video Game DevelopmentGameplayVideo Game DesignGame Design

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 마감일

일정에 따라 마감일을 재설정합니다.

초급 단계

완료하는 데 약 11시간 필요

권장: 4 weeks, 2-3 hours/week...

영어

자막: 영어, 러시아어, 중국어 (번체자), 중국어 (간체자)

강의 계획 - 이 강좌에서 배울 내용

1
완료하는 데 2시간 필요

Week 1: The Simplest Games

This week we start at the beginning: what are the principles of very simple games, like Hangman and tic-tac-toe? How do these games work? Why do people play them? What are the elements that define games and the gaming experience? And finally, what do games have in common with each other, and what sets them apart? In addition to covering the basics and ground rules for this course, we'll conclude this week with a very simple, low-tech assignment: create a game on a single sheet of paper....
6 videos (Total 17 min), 1 reading, 1 quiz
6개의 동영상
Elements of Gaming3m
The Game Design Document1m
Feedback3m
Making a Simple Game and Brainstorming3m
Week 1 Homework2m
1개의 읽기 자료
About this Course10m
2
완료하는 데 2시간 필요

Week 2: Rules and Discovery

How does a player learn the mechanics of your game? How do they learn anything about your game? This week we will talk about the rules that define gameplay, and how those rules are communicated to your players. We also discuss the way rules are bent and broken by players. ...
6 videos (Total 19 min), 1 quiz
6개의 동영상
Balance3m
What are rules?6m
Breaking the Rules2m
Learning the Rules3m
Week 2 Homework1m
3
완료하는 데 3시간 필요

Week 3: Tell a Story

How does narrative drive a player to start playing your game? Or to finish it? This week we'll look at some of the ways you can make your game more compelling with story, and discuss some of the ways story can drive gameplay forward, or enable a player to make their own way through it. ...
9 videos (Total 32 min), 1 quiz
9개의 동영상
Story Purpose7m
Who's In Charge of Your Game Story?1m
Writer-Driven6m
Writer-Led1m
Player-Led1m
Roleplaying & Character Motivation5m
Explaining & Imagining4m
Week 3 Homework1m
4
완료하는 데 3시간 필요

Week 4: The Friend and the Enemy

What purpose does an enemy serve in a game? What effect does a second player have on two-player games? Can a game work without an adversary or a final goal? We'll address all of those questions in this last week of the class, and work towards finalizing your board game project with characters. ...
6 videos (Total 27 min), 1 reading, 1 quiz
6개의 동영상
Characters in Gaming5m
Types of Characters3m
Multiplayer Rules and Balance3m
Bonus Interview: Adam Spragg, Designer of Hidden in Plain Sight11m
Week 4 Homework1m
1개의 읽기 자료
Course Credits10m
4.7
412개의 리뷰Chevron Right

44%

이 강좌를 수료한 후 새로운 경력 시작하기

43%

이 강좌를 통해 확실한 경력상 이점 얻기

15%

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최상위 리뷰

대학: OONov 7th 2015

I really enjoyed this course. It was a lot of fun designing and redesigning a game, as well as getting to play other people's games. I enjoyed the lectures and found the peer reviews very helpful.

대학: YXDec 6th 2015

This course inspire me a lot. It is not easy, but with tons of fun. I spent a long time to think out the idea and make it and improve it. I did progress in gaming making as a fresh man. Thank you!

강사

Avatar

Fran Krause

Faculty, Character Animation
School of Film/Video

캘리포니아 예술대학 정보

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

Game Design: Art and Concepts 전문 분야 정보

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Game Design: Art and Concepts

자주 묻는 질문

  • 강좌에 등록하면 바로 모든 비디오, 테스트 및 프로그래밍 과제(해당하는 경우)에 접근할 수 있습니다. 상호 첨삭 과제는 이 세션이 시작된 경우에만 제출하고 검토할 수 있습니다. 강좌를 구매하지 않고 살펴보기만 하면 특정 과제에 접근하지 못할 수 있습니다.

  • 강좌를 등록하면 전문 분야의 모든 강좌에 접근할 수 있고 강좌를 완료하면 수료증을 취득할 수 있습니다. 전자 수료증이 성취도 페이지에 추가되며 해당 페이지에서 수료증을 인쇄하거나 LinkedIn 프로필에 수료증을 추가할 수 있습니다. 강좌 내용만 읽고 살펴보려면 해당 강좌를 무료로 청강할 수 있습니다.

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