Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.
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귀하가 습득할 기술
- Video Game Development
- Gameplay
- Video Game Design
- Game Design
제공자:

캘리포니아 예술대학
CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions.
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Week 1: The Simplest Games
This week we start at the beginning: what are the principles of very simple games, like Hangman and tic-tac-toe? How do these games work? Why do people play them? What are the elements that define games and the gaming experience? And finally, what do games have in common with each other, and what sets them apart? In addition to covering the basics and ground rules for this course, we'll conclude this week with a very simple, low-tech assignment: create a game on a single sheet of paper.
Week 2: Rules and Discovery
How does a player learn the mechanics of your game? How do they learn anything about your game? This week we will talk about the rules that define gameplay, and how those rules are communicated to your players. We also discuss the way rules are bent and broken by players.
Week 3: Tell a Story
How does narrative drive a player to start playing your game? Or to finish it? This week we'll look at some of the ways you can make your game more compelling with story, and discuss some of the ways story can drive gameplay forward, or enable a player to make their own way through it.
Week 4: The Friend and the Enemy
What purpose does an enemy serve in a game? What effect does a second player have on two-player games? Can a game work without an adversary or a final goal? We'll address all of those questions in this last week of the class, and work towards finalizing your board game project with characters.
검토
- 5 stars79.33%
- 4 stars16.44%
- 3 stars2.80%
- 2 stars0.82%
- 1 star0.57%
INTRODUCTION TO GAME DESIGN의 최상위 리뷰
This course inspire me a lot. It is not easy, but with tons of fun. I spent a long time to think out the idea and make it and improve it. I did progress in gaming making as a fresh man. Thank you!
I really enjoyed the course. The assignments helped me think about games in new ways, and I developed several that I will be able to use with my high school language arts students.
Simple, clean course that focuses beautifully on the core of what is being taught. Also very enjoyable vibe to the instructor and the assignments; there's a puppet as a TA... enough said. :)
The lecture videos from Professor Fran and his old friend were surprisingly entertaining. Kudos to the team because they were able to make it fun, informative, and engaging throughout the four weeks.
Game Design: Art and Concepts 특화 과정 정보
Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game.

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