Jun 05, 2016
A 'must' for everyone! Entrepreneurship is something unique, is not for everyone but can be reached with some effort. A course that can be applied to all areas. Nice experience.
Jan 31, 2017
I am grateful to Coursera and MSU for this great leaning opportunity.Thanks Coursera and MSU for providing me such a great learning opportunity.Rafi Ud Din-Pakistan.
교육 기관: Alberto A d S J•
Jun 07, 2017
교육 기관: Rui M R H•
Nov 10, 2017
While I did not enjoy this course per se, it was essential so I could better understand the game industry. Some US-centric perspectives do not drive anybody out of scope. I was able to understand and compare the equivalents in Europe. What I would improve would be some quiz questions. Some tend to be confusing, and even misleading in some cases. But overall, recommended.
교육 기관: Daniel M•
May 05, 2016
Great content and great teacher. But I found the assignments and the quizzes not that great. I reckon the questions and corrections were a bit subjective and time consuming.
교육 기관: Brian S P J•
Jun 16, 2018
A very helpful, and somewhat depressing, course for people interested in learning the monetary side of the video game business. The lessons learned are very helpful for people interested in pitching game ideas and possibly starting their own business/studio. The depressing part is when it sinks in that video game creation is a multi-million dollar project unless you're resourceful and can do things at or near free.
교육 기관: Nicholas D P•
Feb 23, 2016
Very good course, I learned a considerable amount from it.
교육 기관: Anders H•
Jan 24, 2016
Very well designed and thought through.
A lot of information that you can continue to develop by yourself.
It gives you the tools and talks about processes which you need to surround yourself with.
The only thing I lacked was a bit more in depth for some of the latter assignments. Having a template would both be distracting, but also give you some examples on what the level needed would to be to be able to pass the assignments.
교육 기관: Ugo N•
May 04, 2017
I liked some of the homework sets on this chapter.
교육 기관: Ricardo M•
Dec 06, 2016
Excellent introduction to the business of games. Opened my eyes to just how much I have to think about when I decide to make a game development team.
교육 기관: Dominik K•
Feb 16, 2017
교육 기관: Sam M•
Oct 12, 2016
I find the course material at Coursera all very good. What is lacking is the peer review system. I understand that there is no way they could offer these courses at these prices. It is however the only reservation I have.
교육 기관: Erlend D S•
Oct 21, 2019
Boring but very useful.
교육 기관: Chanchana S•
Oct 11, 2016
This course is too broad and specific to USA.
교육 기관: Robyn L•
Dec 26, 2015
The information in this course was valuable, but the assignments were poorly integrated with the course. The types of documents assigned were either not covered or barely covered in the course leaving the students to guess what was expected. For one assignment the provided template left off a section required in the grading criteria. The quizes were also poorly tied to the lecture material and some of the questions were ambiguous. There were several quizes were a single wrong answer resulted in having to take the quiz over.
교육 기관: Jose I G S•
Jun 04, 2017
The lessons had nothing to do with the weekly assignments
교육 기관: solange m u•
Nov 07, 2017
I miss some master class about Monetization and in-app Purchases with real samples or an assignment related to.
교육 기관: Fahad M•
Dec 15, 2015
This is a good course, but being a professional in the software industry, I know many of the teachings described here. It was still a good refresher to have.
교육 기관: Seth L•
Feb 17, 2016
I wasn't that impressed. I did learn a lot about business types and copyright stuff, but it seemed like the assignments had nothing to do with the course material.
교육 기관: Marco T T C•
Mar 26, 2016
This course tries to address problems that might arise from game development. It's not an approach to the accounting problems, like finances, a game company may have, but mostly an approach to the bureaucratic problems of creating and publishing a game. It also provides knowledge about monetization pratices and publishing pratices, warning the future game developer how a publish may inadvertently "throw a wrench in the works" of game development.
교육 기관: Juler H•
Nov 07, 2016
I didn't enjoy this course as much as the others. Particularly due to the fact that I am only looking for hands on knowledge on how to develop a game and not create a business around it.
교육 기관: Ayman H•
Feb 13, 2016
Beginner course. Well designed, but not for advanced game developers.
교육 기관: Alon A•
May 29, 2018
교육 기관: Benhur O J•
Apr 17, 2019
Much better lectures however the project assignments are a little bit out of topic considering the information cover by the videos. It would be more practical to show some examples in one of the videos.
교육 기관: Mok K F•
Dec 03, 2015
This course tries to cover the many aspects around the games industry. But the coverage in each of the subject is not deep enough to be useful. For example, the instructor talks about project management, public speaking, how to write a resume etc. The instructor starts by talking about why they are useful, and then followed by one to two 10-15 minutes long video lectures. Each of these could worth a full Coursera course and I am sure the other courses have better coverage than in this course.
The quiz questions are not well thought and do not stimulate thinking at all. Some of the "correct" answers are personal opinions but you have to choose them in order to pass the quiz.
The third peer grading assessment asks students to post a video either to pitch himself/herself or to pitch the game the student makes. However, the specialization up to this point does not equip student with the skills beyond the basics. Unless you are already in the industry, I do not think anyone can make anything impressive to be worth pitching in front of the audience.
교육 기관: semyon•
Sep 09, 2016
Doesn't look quite helpful. Just some common things.
교육 기관: Viola B•
Aug 14, 2016
Too US focused.