About this Course
최근 조회 3,249

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

유동적 마감일

일정에 따라 마감일을 재설정합니다.

중급 단계

완료하는 데 약 38시간 필요

권장: 10 weeks, 3-14 hours per week...

영어

자막: 영어

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

유동적 마감일

일정에 따라 마감일을 재설정합니다.

중급 단계

완료하는 데 약 38시간 필요

권장: 10 weeks, 3-14 hours per week...

영어

자막: 영어

강의 계획 - 이 강좌에서 배울 내용

1
완료하는 데 3시간 필요

WEEK 1: Mobile Interaction Design: An introduction

The first week is introductory in nature. It examines the place of interaction design activities in the whole product design process as well as essential concepts such as usability and the context of use that you need to comprehend before proceeding to the next week. At the end of this week, you’ll also get acquainted with such thing as design-informing models and learn how to create personas that I recommend you to do while working on your practical task.

...
11 videos (Total 121 min), 3 readings, 1 quiz
11개의 동영상
The Goal-Directed Design Process & Its “How” Level, Part 111m
The Goal-Directed Design Process & Its “How” Level, Part 29m
The Goal-Directed Design Process & Its “How” Level, Part 314m
The Structure of The Course8m
Contextual Usability12m
Context of Mobile Interactions, Part 112m
Context of Mobile Interactions, Part 216m
Design-Informing Models16m
3개의 읽기 자료
Read Me First5m
Choose a Mobile App1h
Recommended Readings
1개 연습문제
Mobile Interaction Design: An Introduction7m
2
완료하는 데 14시간 필요

WEEK 2: User Research

This week gives you the whole idea of ​​the methods used for studying the context of use. It also examines how to look for participants in detail, plan and conduct Cooper's ethnographic interviews and qualitative data analysis. This knowledge will enable you to drill down into the usage context of the mobile app you’ve chosen.

...
11 videos (Total 130 min), 2 readings, 1 quiz
11개의 동영상
Classification And Overview of Research Methods, Part 113m
Classification And Overview of Research Methods, Part 212m
Classification And Overview of Research Methods, Part 313m
Recruiting10m
Ethnographic Interviews: An Introduction9m
Ethnographic Interviews: Preparing for The Study10m
Ethnographic Interviews: Conducting The Study16m
Analyzing Qualitative Data11m
2개의 읽기 자료
Plan & Conduct User Interviews12h
Recommended Readings
1개 연습문제
User Research9m
3
완료하는 데 9시간 필요

WEEK 3: Usability Inspection Methods & Intro to Usability Evaluation

The third week covers the overview of usability evaluation methods, the examination of essential usability evaluation concepts and models such as user interface idioms, Norman’s Stages-of-action model, usability problems and so on, as well as detailed discussion of several usability inspection methods including Cognitive walkthrough, Scenario-based walkthrough, and design reviews. At the end of this week, you’ll learn how to make sense of data gathered through formative usability evaluation methods. Here you can find the first graded peer-review assignment dedicated to forming recruitment criteria for guerrilla usability tests you’ll conduct later.

...
13 videos (Total 134 min), 1 reading, 2 quizzes
13개의 동영상
How People Interact With Digital Things15m
The Concept of Usability Problems, Part 110m
The Concept of Usability Problems, Part 213m
Problems of Other Kinds6m
Design Walkthroughs, Part 113m
Design Walkthroughs, Part 210m
Design Walkthroughs, Part 37m
Design Reviews8m
Analysing Usability Data, Part 110m
Analysing Usability Data, Part 29m
1개의 읽기 자료
Recommended Readings
1개 연습문제
Usability Inspection Methods & Intro to Usability Evaluation11m
4
완료하는 데 14시간 필요

WEEK 4: Guerrilla Usability Testing & Field Visits

This week is solely dedicated to two methods: Guerrilla usability testing and field visits aimed at evaluating usability. It examines how to plan and conduct them in detail. You’ll apply the knowledge acquired through this week to develop a test plan and submit it as a part of the second graded peer-review assignment.

...
11 videos (Total 118 min), 1 reading, 2 quizzes
11개의 동영상
Preparing for Guerrilla Usability Testing, Part 210m
Data Collection Techniques, Part 112m
Data Collection Techniques, Part 25m
Overview of Moderation Techniques For Usability Testing9m
Moderating Guerrilla Usability Tests, Part 19m
Moderating Guerrilla Usability Tests, Part 29m
Moderating Field Visits11m
How to Become Better in User Research10m
1개의 읽기 자료
Recommended Readings
1개 연습문제
Guerrilla Usability Testing & Field Visits7m

강사

Avatar

Pavel Manakhov

Associate Professor
School of Software Engineering

국립 연구 고등 경제 대학 정보

National Research University - Higher School of Economics (HSE) is one of the top research universities in Russia. Established in 1992 to promote new research and teaching in economics and related disciplines, it now offers programs at all levels of university education across an extraordinary range of fields of study including business, sociology, cultural studies, philosophy, political science, international relations, law, Asian studies, media and communicamathematics, engineering, and more. Learn more on www.hse.ru...

자주 묻는 질문

  • 강좌에 등록하면 바로 모든 비디오, 테스트 및 프로그래밍 과제(해당하는 경우)에 접근할 수 있습니다. 상호 첨삭 과제는 이 세션이 시작된 경우에만 제출하고 검토할 수 있습니다. 강좌를 구매하지 않고 살펴보기만 하면 특정 과제에 접근하지 못할 수 있습니다.

  • 수료증을 구매하면 성적 평가 과제를 포함한 모든 강좌 자료에 접근할 수 있습니다. 강좌를 완료하면 전자 수료증이 성취도 페이지에 추가되며, 해당 페이지에서 수료증을 인쇄하거나 LinkedIn 프로필에 수료증을 추가할 수 있습니다. 강좌 콘텐츠만 읽고 살펴보려면 해당 강좌를 무료로 청강할 수 있습니다.

궁금한 점이 더 있으신가요? 학습자 도움말 센터를 방문해 보세요.