About this Course
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지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 마감일

일정에 따라 마감일을 재설정합니다.

중급 단계

완료하는 데 약 39시간 필요

권장: 10 weeks, 3-14 hours per week...

영어

자막: 영어

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 마감일

일정에 따라 마감일을 재설정합니다.

중급 단계

완료하는 데 약 39시간 필요

권장: 10 weeks, 3-14 hours per week...

영어

자막: 영어

강의 계획 - 이 강좌에서 배울 내용

1
완료하는 데 3시간 필요

WEEK 1: Mobile Interaction Design: An introduction

The first week is introductory in nature. It examines the place of interaction design activities in the whole product design process as well as essential concepts such as usability and the context of use that you need to comprehend before proceeding to the next week. At the end of this week, you’ll also get acquainted with such thing as design-informing models and learn how to create personas that I recommend you to do while working on your practical task....
11 videos (Total 121 min), 3 readings, 1 quiz
11개의 동영상
What Is This Course About?12m
User Interface Design vs Interaction Design3m
The Goal-Directed Design Process & Its “How” Level, Part 111m
The Goal-Directed Design Process & Its “How” Level, Part 29m
The Goal-Directed Design Process & Its “How” Level, Part 314m
The Structure of The Course8m
Contextual Usability12m
Context of Mobile Interactions, Part 112m
Context of Mobile Interactions, Part 216m
Design-Informing Models16m
3개의 읽기 자료
Read Me First5m
Choose a Mobile App
Recommended Readings
1개 연습문제
Mobile Interaction Design: An Introduction7m
2
완료하는 데 14시간 필요

WEEK 2: User Research

This week gives you the whole idea of ​​the methods used for studying the context of use. It also examines how to look for participants in detail, plan and conduct Cooper's ethnographic interviews and qualitative data analysis. This knowledge will enable you to drill down into the usage context of the mobile app you’ve chosen....
11 videos (Total 130 min), 2 readings, 1 quiz
11개의 동영상
Research Planning, Part 19m
Research Planning, Part 210m
Classification And Overview of Research Methods, Part 113m
Classification And Overview of Research Methods, Part 212m
Classification And Overview of Research Methods, Part 313m
Recruiting10m
Ethnographic Interviews: An Introduction9m
Ethnographic Interviews: Preparing for The Study10m
Ethnographic Interviews: Conducting The Study16m
Analyzing Qualitative Data11m
2개의 읽기 자료
Plan & Conduct User Interviews
Recommended Readings
1개 연습문제
User Research9m
3
완료하는 데 8시간 필요

WEEK 3: Usability Inspection Methods & Intro to Usability Evaluation

The third week covers the overview of usability evaluation methods, the examination of essential usability evaluation concepts and models such as user interface idioms, Norman’s Stages-of-action model, usability problems and so on, as well as detailed discussion of several usability inspection methods including Cognitive walkthrough, Scenario-based walkthrough, and design reviews. At the end of this week, you’ll learn how to make sense of data gathered through formative usability evaluation methods. Here you can find the first graded peer-review assignment dedicated to forming recruitment criteria for guerrilla usability tests you’ll conduct later....
13 videos (Total 134 min), 1 reading, 2 quizzes
13개의 동영상
Classification And Overview of Usability Evaluation Methods, Part 28m
Classification And Overview of Usability Evaluation Methods, Part 38m
How People Interact With Digital Things15m
The Concept of Usability Problems, Part 110m
The Concept of Usability Problems, Part 213m
Problems of Other Kinds6m
Design Walkthroughs, Part 113m
Design Walkthroughs, Part 210m
Design Walkthroughs, Part 37m
Design Reviews8m
Analysing Usability Data, Part 110m
Analysing Usability Data, Part 29m
1개의 읽기 자료
Recommended Readings
1개 연습문제
Usability Inspection Methods & Intro to Usability Evaluation11m
4
완료하는 데 14시간 필요

WEEK 4: Guerrilla Usability Testing & Field Visits

This week is solely dedicated to two methods: Guerrilla usability testing and field visits aimed at evaluating usability. It examines how to plan and conduct them in detail. You’ll apply the knowledge acquired through this week to develop a test plan and submit it as a part of the second graded peer-review assignment....
11 videos (Total 118 min), 1 reading, 2 quizzes
11개의 동영상
Preparing for Field Visits9m
Preparing for Guerrilla Usability Testing, Part 114m
Preparing for Guerrilla Usability Testing, Part 210m
Data Collection Techniques, Part 112m
Data Collection Techniques, Part 25m
Overview of Moderation Techniques For Usability Testing9m
Moderating Guerrilla Usability Tests, Part 19m
Moderating Guerrilla Usability Tests, Part 29m
Moderating Field Visits11m
How to Become Better in User Research10m
1개의 읽기 자료
Recommended Readings
1개 연습문제
Guerrilla Usability Testing & Field Visits7m
5
완료하는 데 14시간 필요

WEEK 5: The Process of Design Creation

The process of design creation is a structured way to come up with as many interaction design solutions as possible which are designed to support your creativity. In combination with the appropriate way of selecting among the solutions examined in this week too, the process enables you to find the most usable solutions within existing constraints. This week examines the process of design creation and all related topics in detail....
13 videos (Total 118 min), 3 readings, 1 quiz
13개의 동영상
Design Process on the “How” Level, Part 26m
Usability Goals, Part 16m
Usability Goals, Part 29m
Why an Exploration of Design Alternatives is Necessary8m
Design Questions9m
The Process of Design Creation, Part 16m
The Process of Design Creation, Part 28m
Exploring Alternatives12m
Synthesising Solutions and Comparing Them, Part 110m
Synthesising Solutions and Comparing Them, Part 26m
Representing Solutions, Part 19m
Representing Solutions, Part 27m
3개의 읽기 자료
Conduct Pilot Test Sessions
Write Usage Scenarios
Recommended Readings
1개 연습문제
The Process of Design Creation8m
6
완료하는 데 10시간 필요

WEEK 6: Accumulated Design Knowledge & Task Redesign

Designers base their solutions on design decisions already made by their fellow designers. This week is dedicated to the discussion of the knowledge that is already there and where to find it. In this week you’ll also learn basic design principles and examine the aspect that is very important for mobile interaction design: How to redesign user tasks. This week you will need to conduct the guerrilla usability testing according to the plan you have and record all its sessions. Some of these recordings may be submitted as part of the optional peer-review assignment. This will allow you to get feedback on how you moderated the study....
6 videos (Total 63 min), 2 readings, 2 quizzes
6개의 동영상
First Principles of Interaction Design, Part 112m
First Principles of Interaction Design, Part 211m
First Principles of Interaction Design, Part 37m
Task Redesign, Part 18m
Task Redesign, Part 25m
2개의 읽기 자료
Conduct Guerrilla Usability Testing
Recommended Readings
1개 연습문제
Accumulated Design Knowledge & Task Redesign3m
7
완료하는 데 13시간 필요

WEEK 7: Navigation Design & Design Rationale

The organisation of a mobile user interface and navigation between its parts is a crucial aspect of mobile interaction design. The first part of this week examines different iOS and Android navigational patterns and their application in real world context. At the end of this week, you’ll learn how to write design rationale, an explicit justification of decisions behind an interaction design. This knowledge will enable you to complete the last graded peer-review assignment in one of the following weeks....
5 videos (Total 43 min), 4 readings, 1 quiz
5개의 동영상
Navigation Design: Forms of Representation And Typical Solutions (Part 2)11m
Designing Navigation of The Parking App, Part 17m
Designing Navigation of The Parking App, Part 28m
How to Become Better in Designing Interactions6m
4개의 읽기 자료
Start Writing a Usability Evaluation Report
Update Usage Scenarios
Design Rationale15m
Recommended Readings
1개 연습문제
Navigation Design & Design Rationale3m
8
완료하는 데 11시간 필요

WEEK 8: Intro to Visual Design

Designing aesthetically pleasant user interfaces is no less important than designing usable interfaces. This week is solely dedicated to the former. You’ll learn how to choose and customise types, apply different types of colour schemes, select and use images, create a sign and design a harmonious layout of the mobile screen. Here you can find the peer-review assignment dedicated to the analysis of data gathered through guerrilla usability testing....
11 videos (Total 86 min), 1 reading, 2 quizzes
11개의 동영상
Classifications of Types13m
How to Choose and Customize Type11m
A Color Wheel. How to Combine Colors9m
Color Schemes4m
Principles of Composition, Part 18m
Principles of Composition, Part 211m
How to Use Images in Your App5m
Few Words About Signs7m
How to Make User Interfaces Aesthetically Pleasant3m
How to Become Better in Visual Design4m
1개의 읽기 자료
Recommended Readings
1개 연습문제
Intro to Visual Design4m
9
완료하는 데 14시간 필요

WEEK 9: Catch Up Week

This week has no theoretical material and is designed to give you time to work on your practical task....
2 readings
2개의 읽기 자료
Derive Usability Goals
Start Making Design Changes
10
완료하는 데 14시간 필요

WEEK 10: Final Week

This week includes the last graded peer-review assignment that is dedicated to the elimination of interaction problems found earlier....
1 reading, 2 quizzes
1개의 읽기 자료
What’s Next?5m

강사

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Pavel Manakhov

Associate Professor
School of Software Engineering

국립 연구 고등 경제 대학 정보

National Research University - Higher School of Economics (HSE) is one of the top research universities in Russia. Established in 1992 to promote new research and teaching in economics and related disciplines, it now offers programs at all levels of university education across an extraordinary range of fields of study including business, sociology, cultural studies, philosophy, political science, international relations, law, Asian studies, media and communicamathematics, engineering, and more. Learn more on www.hse.ru...

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