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다음 전문 분야의 3개 강좌 중 2번째 강좌:

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

유동적 마감일

일정에 따라 마감일을 재설정합니다.

중급 단계

완료하는 데 약 29시간 필요

권장: 4 weeks of study, 3-4 hours/week...

영어

자막: 영어
Course을(를) 수강하는 학습자
  • Musicians
  • Designers
  • Technical Support Associates
  • Research Assistants
  • Software Engineers

다음 전문 분야의 3개 강좌 중 2번째 강좌:

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

유동적 마감일

일정에 따라 마감일을 재설정합니다.

중급 단계

완료하는 데 약 29시간 필요

권장: 4 weeks of study, 3-4 hours/week...

영어

자막: 영어

강의 계획 - 이 강좌에서 배울 내용

1
완료하는 데 7시간 필요

Get Ready, Get Set, Go!

9개 동영상 (총 19분), 11 readings, 6 quizzes
9개의 동영상
Get Ready, Get Set, Go!1m
Setting Up Your Mobile VR Project1m
About Our Courseware Framework1m
Understanding VR Frameworks2m
Debugging and Profiling for VR Performance5m
VR Positional Audio2m
Gaze-Based Triggers41
Project Solutions: Get Ready, Get Set, Go!1m
11개의 읽기 자료
Course Prerequisites and Hardware Requirements2m
Additional Resources and Getting Help10m
About the Course Project Work2m
Project Work: Creating Your VR Project2h
Sending Feedback about the Course10m
Activity: Explore the Courseware3m
Exploring Different Frameworks10m
Useful Links: Optimizing Performance in VR1h
Project Work: Implementing VR Spatial Audio45m
Project Work: Implementing Gaze-Based Triggers, Part 11h
Project Work: Implementing Gaze-Based Triggers, Part 230m
6개 연습문제
About our Courseware project4m
VR Frameworks4m
Profiling and Other Techniques8m
VR Positional Audio4m
Gaze-based Triggers2m
Module 1 Quiz20m
2
완료하는 데 6시간 필요

Module 2 - Working with Mobile VR in Unity

9개 동영상 (총 26분), 5 readings, 6 quizzes
9개의 동영상
Unity XR Under the Hood - Part 12m
Unity XR Under the Hood - Part 26m
Unity XR Under the Hood - Part 32m
Project Intro: Retrieving Tracking and Performance Information32
Controller Input and Output2m
The Tracked Pose Driver4m
Transforming Tracking Coordinates1m
Project Work Solutions: Working With Mobile VR in Unity2m
5개의 읽기 자료
Project Work: Retrieving Tracking and Performance Information1시 15분
Triggering Screenshots in Your Applications10m
Project Work: Leveraging Controller Button Input30m
Project Work: Tracking in XR - Wiring up your own sword30m
Project Work - Wiring the Opponent's Sword1h
5개 연습문제
XR Core API Objects4m
Controller Input and Output2m
Using the Tracked Pose Driver4m
Transforming Tracking Coordinates2m
Module 2 Quiz18m
3
완료하는 데 7시간 필요

Module 3 - Interaction and Locomotion

14개 동영상 (총 24분), 11 readings, 6 quizzes
14개의 동영상
Lasers On!4m
Pips and Reticles1m
Raycasting and Hit Detection1m
Project Solutions: Interaction1m
Overview of Basic Teleportation1m
Line of Sight vs. Arc Teleporting1m
Moving the VR Frame of Reference1m
Project Solutions - Teleportation1m
Minimizing Motion Sickness in VR3m
Object Manipulation in Unity1m
Proximity-Based Object Detection1m
Grabbing and Dropping Objects1m
Throwing Objects1m
11개의 읽기 자료
Project Work: Raycasting and Hit Detection20m
Project Work: Implementing a Laser Pointer45m
Project Work: Implementing a Tracking Reticle20m
Project Work: Implementing a Trigger10m
Project Work: Implementing a Floor Marker Object45m
Project Work: Rotating the Floor Marker20m
Project Work: Triggering Teleportation10m
Project Work: Teleporting Safely10m
Project Work: Using Overlap Sphere45m
Project Work: Picking up Nearby Objects3m
Project Work: Throwing Objects20m
5개 연습문제
Raycasting and Hit Detection4m
Basic Teleportation4m
Motion Sickness4m
Object Manipulation4m
Module 3 Quiz26m
4
완료하는 데 6시간 필요

Module 4 - VR UX with the Unity API

7개 동영상 (총 16분), 5 readings, 5 quizzes
7개의 동영상
Text Issues in VR2m
Unity Canvases in VR3m
Interacting with Canvas Elements in VR1m
Creating Virtual Controls: What Does This Switch Do?3m
Peer Review Solution: VR UX with the Unity API2m
Congratulations!51
5개의 읽기 자료
Project Work: Optimizing Text Readability20m
Project Work: Attaching Displays to a Controller20m
Project Work: Interacting with Canvas Elements:45m
Project Work: Moving Constrained Objects With Tracking1h
Project Work: Hitting Objects1h
4개 연습문제
UX That Moves With You4m
Triggering Canvas Events from Raycasts4m
Creating Virtual Controls That Mimic Real World Controls4m
Module 4 Quiz26m
3.4
6개의 리뷰Chevron Right

Mobile VR App Development with Unity 의 최상위 리뷰

대학: SZOct 13th 2018

This course presents useful material on many aspects of VR in general and specifics needed for mobile platforms in a cool virtual environment. Definitely worth your time! - Steve

대학: JSJan 25th 2019

if you have any interest in mobile VR, this is a great place to get started. The only thing I wish is that I would have had the google DayDream sooner.

강사

Avatar

Peter Patterson

XR Architect / Developer
Contract Developer

통합 정보

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Unity XR: How to Build AR and VR Apps 전문 분야 정보

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

자주 묻는 질문

  • 강좌에 등록하면 바로 모든 비디오, 테스트 및 프로그래밍 과제(해당하는 경우)에 접근할 수 있습니다. 상호 첨삭 과제는 이 세션이 시작된 경우에만 제출하고 검토할 수 있습니다. 강좌를 구매하지 않고 살펴보기만 하면 특정 과제에 접근하지 못할 수 있습니다.

  • 강좌를 등록하면 전문 분야의 모든 강좌에 접근할 수 있고 강좌를 완료하면 수료증을 취득할 수 있습니다. 전자 수료증이 성취도 페이지에 추가되며 해당 페이지에서 수료증을 인쇄하거나 LinkedIn 프로필에 수료증을 추가할 수 있습니다. 강좌 내용만 읽고 살펴보려면 해당 강좌를 무료로 청강할 수 있습니다.

  • The only supported headset type and VR SDK for iOS devices is Google Cardboard. Although many of the principles of VR development covered in this course can be applied to Google Cardboard apps, this course focuses on advanced topics and applications - such as wireless controller-based tracking and locomotion - that simply are not supported by Google Cardboard.

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