About this Course
최근 조회 1,582

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 마감일

일정에 따라 마감일을 재설정합니다.

고급 단계

완료하는 데 약 12시간 필요

권장: 4 weeks, 2-3 hours per week...

영어

자막: 영어

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 마감일

일정에 따라 마감일을 재설정합니다.

고급 단계

완료하는 데 약 12시간 필요

권장: 4 weeks, 2-3 hours per week...

영어

자막: 영어

강의 계획 - 이 강좌에서 배울 내용

1
완료하는 데 7시간 필요

NPC Logic & Behaviour

For the first week of this course you’ll introduce logic to your NPCs using State Machine Behaviors and scripts to drive Animation system States. You’ll need to evaluate the GDD to determine the correct logic, and analyze your scene to make certain it’s all performing as expected....
9 videos (Total 31 min), 10 readings, 1 quiz
9개의 동영상
The Expert Gameplay Programmer Exam2m
Animation State Machines2m
Driving States Via Scripts4m
Animation Events3m
Adding State Machine Behaviors2m
Mapping NPC Logic4m
Scripting Logic into an NPC3m
Mapping Mob Mentality6m
10개의 읽기 자료
The Expert Gameplay Programmer Exam10m
Course Prerequisites & Unity Resources10m
About the Challenges and Solutions10m
Dual-Stick Survivor - Unity Project Files30m
Challenge 1 - Animation Parameters
Solution to Challenge 1 - Animation Parameters15m
Challenge 2 - Take Grenade Damage
Solution to Challenge 2 - Take Grenade Damage15m
Challenge 3 - Enemy Events
Solution to Challenge 3 - Enemy Events15m
1개 연습문제
NPC Logic20m
2
완료하는 데 5시간 필요

Navigation & Pathfinding

This week you’ll add in pathfinding by evaluating your game’s NavMesh needs. Navigation will give new complexity to your NPC’s behaviour by accounting for Area Costs, triggers, Obstacle Avoidance, and Off Mesh Links. By updating this dynamically, you’ll give players the sense that the enemy is adapting to the environment. ...
6 videos (Total 17 min), 6 readings, 1 quiz
6개의 동영상
Baking a Quality NavMesh1m
NavMesh Area Costs4m
Area Triggers1m
Off Mesh Links3m
Obstacle Avoidance Quality & Priority3m
6개의 읽기 자료
Challenge 4 - Area Cost
Solution to Challenge 4 - Area Cost15m
Challenge 5 - Off-Mesh Links
Solution to Challenge 5 - Off-Mesh Links15m
Challenge 6 - Obstacle Avoidance
Solution to Challenge 6 - Obstacle Avoidance15m
1개 연습문제
Navigation & Pathfinding30m
3
완료하는 데 3시간 필요

Raycasting

Raycasting is an important tool in video games for determining line of sight and validating interactions. Simple in concept, but with the number of objects in a common scene it’s important to understand how they work, and how they can be made to work more efficiently. This week you’ll evaluate your game for its required raycasting functionality. This will require you debugging various mask configurations and optimizing raycast performance. ...
3 videos (Total 8 min), 4 readings, 1 quiz
3개의 동영상
Debugging Raycast Masks3m
Optimizing Raycasts via Layers2m
4개의 읽기 자료
Challenge 7 - Ray Debugging
Solution to Challenge 7 - Ray Debugging15m
Challenge 8 - Optimizing Ray Length
Solution to Challenge 8 - Optimizing Ray Length15m
1개 연습문제
Raycasting20m
4
완료하는 데 5시간 필요

NPC Spawning & Placement

NPCs are often the most interesting problem to solve in any game, and the issue of when and where to spawn them is a top priority. A wrong solution to this issue can hamper gameplay by making things boring or too difficult, not to mention tax the system resources of your target platform. This week you’ll be spawning NPCs into your game after evaluating where and how often they should be appearing. Analyzing what will best support gameplay and what the target platform can sustain are critical....
4 videos (Total 14 min), 3 readings, 1 quiz
4개의 동영상
Where to Dynamically Place NPCs3m
Determining NPC Spawn Rates4m
Optimizing Spawn Rates per Platform4m
3개의 읽기 자료
Challenge 9 - Enemy Spawn Rate
Solution to Challenge 9 - Enemy Spawn Rate15m
Instructor's Solution to Final Challenge10m

강사

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

통합 정보

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Unity Expert Gameplay Programmer Certification Preparation 전문 분야 정보

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

자주 묻는 질문

  • 강좌에 등록하면 바로 모든 비디오, 테스트 및 프로그래밍 과제(해당하는 경우)에 접근할 수 있습니다. 상호 첨삭 과제는 이 세션이 시작된 경우에만 제출하고 검토할 수 있습니다. 강좌를 구매하지 않고 살펴보기만 하면 특정 과제에 접근하지 못할 수 있습니다.

  • 강좌를 등록하면 전문 분야의 모든 강좌에 접근할 수 있고 강좌를 완료하면 수료증을 취득할 수 있습니다. 전자 수료증이 성취도 페이지에 추가되며 해당 페이지에서 수료증을 인쇄하거나 LinkedIn 프로필에 수료증을 추가할 수 있습니다. 강좌 내용만 읽고 살펴보려면 해당 강좌를 무료로 청강할 수 있습니다.

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