About this Course
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100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 마감일

일정에 따라 마감일을 재설정합니다.

고급 단계

완료하는 데 약 12시간 필요

권장: 5 weeks, 2-3 hours per week...

영어

자막: 영어

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 마감일

일정에 따라 마감일을 재설정합니다.

고급 단계

완료하는 데 약 12시간 필요

권장: 5 weeks, 2-3 hours per week...

영어

자막: 영어

강의 계획 - 이 강좌에서 배울 내용

1
완료하는 데 4시간 필요

Rendering Optimization

For the first week of this course, you’ll begin by optimizing your rendering process. You’ll need to take advantage of Occlusion Culling and LODs to achieve this. By analyzing fill rates and hunting down drops in the frame rate, you’ll make sure your game is displaying smoothly to your user....
9 videos (Total 33 min), 8 readings, 1 quiz
9개의 동영상
The Expert Gameplay Programmer Exam2m
Occlusion Culling6m
Optimizing Performance via Occlusion Culling2m
LOD Methodology8m
Evaluating LOD Distances4m
Analyzing Fill Rates2m
Rendering - Best Practices3m
Minimizing Frame Drops2m
8개의 읽기 자료
The Expert Gameplay Programmer Exam10m
Course Prerequisites & Unity Resources10m
About the Challenges and Solutions 15m
Dual-Stick Survivor - Unity Project Files15m
Challenge 1 - Occlusion Culling
Solution to Challenge 1 - Occlusion Culling1m
Challenge 2 - LODs
Solution to Challenge 2 - LODs15m
1개 연습문제
GPU Optimization25m
2
완료하는 데 3시간 필요

Asset Bundles

Long gone are the days of games released and considered final. DLC has expanded the life expectancy of games, some even into decade-long legacies. Other games have found great success in offer customizations that can be downloaded. The rise in mobile gaming has seen DLC as a means on minimizing wait times for players. Unity’s Asset Bundles provide a solution to all these situations, and more for the clever programmer. This week you’ll be determining the optimal configurations to support efficient Asset Bundle integration with your game. You’ll need to analyze needs and issues to determine the best package sizes and methods, and determine the solutions required. ...
5 videos (Total 20 min), 4 readings, 1 quiz
5개의 동영상
Determining Optimal Configurations5m
Identifying Issues3m
Providing Asset Bundle Solutions3m
Using Asset Bundles3m
4개의 읽기 자료
Challenge 3 - Asset Bundles
Solution to Challenge 3 - Asset Bundles15m
Challenge 4 - Enemies as Asset Bundles
Solution to Challenge 4 - Enemies as Asset Bundles15m
1개 연습문제
Asset Bundles30m
3
완료하는 데 2시간 필요

Gameplay Debugging

As games get more complex, so do our bugs. Even if every line of code worked on the first try (it never does) you’d still stumble across strange behaviours arising from unforeseen interactions or unintended behaviours. Not every bug is a game-killer, though, and learning to prioritize those from the annoying-but-harmless is a key skill of any programmer. This week you’ll be debugging your game for issues in level gameplay, NPC interaction, and scene transitions. Of course, every issue requires a solution, though some bugs will need to be prioritized ahead of others. After identifying what needs immediate fixing, it will be your duty to recommend solutions based on scene analysis. ...
8 videos (Total 28 min), 2 readings, 1 quiz
8개의 동영상
General Debugging Techniques5m
Isolating Level Issues1m
NPC Debugging2m
Isolating Scene Loading & Transition Issues2m
Finding the Best Solution5m
Low-Hanging Fruit4m
Game Killers2m
2개의 읽기 자료
Challenge 5 - Refactor the AssetBundleManager
Solution to Challenge 5 - Refactor the AssetBundleManager15m
1개 연습문제
Debugging20m
4
완료하는 데 2시간 필요

Platform Constraints

Not all the platforms are the same, and games that plan to run on multiple platforms have to take this into consideration. Beyond the differences between one computer and the next, today’s gaming market spans smartphones, tablets, and consoles. Users are viewing games on phone screens and widescreen televisions and VR goggles. They’re mashing buttons, tilting controllers, gesturing, and literally yelling commands. How does that affect your game? This week you’ll consider the impact different platforms have on the input methods available to the user. You’ll also analyze what storage and system resources are available per platform, and devise methods for running your game under those constraints. ...
4 videos (Total 10 min), 2 readings, 1 quiz
4개의 동영상
Platform System Resources1m
Optimizing Runtime Performance per Platform2m
Optimizing Storage per Platform2m
2개의 읽기 자료
Challenge 6 - CrossPlatformInputManager
Solution to Challenge 6 - CrossPlatformInputManager15m
1개 연습문제
Platform Performance20m

강사

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

통합 정보

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Unity Expert Gameplay Programmer Certification Preparation 전문 분야 정보

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

자주 묻는 질문

  • 강좌에 등록하면 바로 모든 비디오, 테스트 및 프로그래밍 과제(해당하는 경우)에 접근할 수 있습니다. 상호 첨삭 과제는 이 세션이 시작된 경우에만 제출하고 검토할 수 있습니다. 강좌를 구매하지 않고 살펴보기만 하면 특정 과제에 접근하지 못할 수 있습니다.

  • 강좌를 등록하면 전문 분야의 모든 강좌에 접근할 수 있고 강좌를 완료하면 수료증을 취득할 수 있습니다. 전자 수료증이 성취도 페이지에 추가되며 해당 페이지에서 수료증을 인쇄하거나 LinkedIn 프로필에 수료증을 추가할 수 있습니다. 강좌 내용만 읽고 살펴보려면 해당 강좌를 무료로 청강할 수 있습니다.

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