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다음 전문 분야의 4개 강좌 중 1번째 강좌:

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

유동적 마감일

일정에 따라 마감일을 재설정합니다.

초급 단계

Some familiarity with Photoshop and unity will be helpful, but not necessary.

완료하는 데 약 17시간 필요

권장: 8 hours per week, while the first week will be lighter, later weeks will have more work....

영어

자막: 영어

다음 전문 분야의 4개 강좌 중 1번째 강좌:

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

유동적 마감일

일정에 따라 마감일을 재설정합니다.

초급 단계

Some familiarity with Photoshop and unity will be helpful, but not necessary.

완료하는 데 약 17시간 필요

권장: 8 hours per week, while the first week will be lighter, later weeks will have more work....

영어

자막: 영어

강의 계획 - 이 강좌에서 배울 내용

1
완료하는 데 3시간 필요

Week 1: Introduction to Pixel Art

...
6 videos (Total 27 min), 2 quizzes
6개의 동영상
Basic Color Theory5m
Making a Pixel Art Asset4m
Importing Pixel Art into Unity4m
1개 연습문제
Pixel art prop checklist12m
2
완료하는 데 3시간 필요

Week 2: Pixel Art Environments

...
6 videos (Total 29 min), 2 quizzes
6개의 동영상
Making a Pixel Art Tiling Set3m
Pixel Art Backgrounds4m
Importing Tiles into Unity3m
1개 연습문제
Pixel art environment checklist16m
3
완료하는 데 3시간 필요

Week 3: Pixel Art Characters

...
7 videos (Total 44 min), 2 quizzes
7개의 동영상
Adding Color to a Pixel Art Character1m
Photoshop Brushes4m
Finishing the Pixel Art Character2m
Designing Pixel Art Enemies1m
1개 연습문제
Pixel art character checklist8m
4
완료하는 데 3시간 필요

Week 4: Pixel Art Animation

...
6 videos (Total 22 min), 2 quizzes
6개의 동영상
Animating a Run Cycle4m
Jumping Animation3m
Importing Pixel Animations into Unity4m
1개 연습문제
Pixel art animation checklist10m
4.5
10개의 리뷰Chevron Right

Pixel Art for Video Games의 최상위 리뷰

대학: DTFeb 28th 2019

This was one of the most helpful courses I've ever done about game development or design. It is easy to follow and understand and it is also very rewarding.

대학: ROMay 5th 2019

This is amazing, helps a lot...especially when you are a programmer and you need some art support... Thanks Coursera, thanks Michigan University Staff...

강사

Avatar

Andrew Dennis

Professor of Practice
Media and Information
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Ricardo Guimaraes

Professor of Practice
Media and Information

미시간주립대학교 정보

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

Art for Games 전문 분야 정보

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

자주 묻는 질문

  • 강좌에 등록하면 바로 모든 비디오, 테스트 및 프로그래밍 과제(해당하는 경우)에 접근할 수 있습니다. 상호 첨삭 과제는 이 세션이 시작된 경우에만 제출하고 검토할 수 있습니다. 강좌를 구매하지 않고 살펴보기만 하면 특정 과제에 접근하지 못할 수 있습니다.

  • 강좌를 등록하면 전문 분야의 모든 강좌에 접근할 수 있고 강좌를 완료하면 수료증을 취득할 수 있습니다. 전자 수료증이 성취도 페이지에 추가되며 해당 페이지에서 수료증을 인쇄하거나 LinkedIn 프로필에 수료증을 추가할 수 있습니다. 강좌 내용만 읽고 살펴보려면 해당 강좌를 무료로 청강할 수 있습니다.

  • You can use any image manipulation program you like, however as Photoshop is an industry standard image tool and works directly with Unity, we chose to instruct the course with it in mind.

  • Projects and companies can vary wildly between who is responsible for what. Even if you end up working on a project where you as an artist simply create the art and are not required to handle the engine side of things; understanding how to prepare an asset for a game engine and the work involved will make you a better team member. You should always strive to have some understanding of how your work interfaces with others.

  • While the style taught here is simple 2d game art designed to get you up and running quickly, you will find the difficulty of the projects has a lot to do with the complexity you attempt. If it is your first time tackling these subjects I recommend keeping it simple for this course. You can always spend more time later improving and polishing your work. Perfect is the enemy of done!

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