About this Course
3.9
13개의 평가
2개의 리뷰

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 마감일

일정에 따라 마감일을 재설정합니다.

고급 단계

완료하는 데 약 17시간 필요

권장: 5 weeks, 2-3 hours per week...

영어

자막: 영어

100% 온라인

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 마감일

일정에 따라 마감일을 재설정합니다.

고급 단계

완료하는 데 약 17시간 필요

권장: 5 weeks, 2-3 hours per week...

영어

자막: 영어

강의 계획 - 이 강좌에서 배울 내용

1
완료하는 데 4시간 필요

Configuring Physics

For the first week of this course, you’ll begin working on a Dual-Stick Survivor game incorporating Unity’s physics engine. You’ll begin by deciding what GameObjects needs Colliders and Rigidbodies, and how those should be configured. Then you’ll use these to set up gameplay events. All this has to be done in an efficient, optimized manner. You’ll finish this module with a level in which your game will take place, set up with physical interactions....
11 videos (Total 35 min), 6 readings, 1 quiz
11개의 동영상
The Expert Gameplay Programmer Exam2m
Collider Types and Configurations2m
Choosing the Best Collider for the Job4m
RigidBodies & Colliders4m
Rigidbody Performance4m
Kinematic Rigidbodies2m
OnTrigger Configurations2m
OnCollision Configurations3m
Physics Mask Groupings2m
Physic Material Properties2m
6개의 읽기 자료
The Expert Gameplay Programmer Exam10m
Course Prerequisites & Unity Resources10m
About the Challenges and Solutions10m
Dual-Stick Survivor - Unity Project Files30m
Challenge 1 - Scripted Layer Masking
Solution to Challenge 1 - Scripted Layer Masking15m
1개 연습문제
Physics20m
2
완료하는 데 4시간 필요

Spawning Runtime Prefabs & Effects

The number of objects present in a game can quickly reach astronomical numbers. This can present an organizational and performance problem, which is why spawning objects during runtime and managing effects is crucial. Knowing what to spawn where and how often is a key skill for any game programmer. Balancing these assets will allow you to create bigger, more extravagant games using the same or fewer resources, if you know how to evaluate your game’s needs and the target platform’s capabilities. This week you’ll begin populating your level with Prefabs, Particle Systems, and Effects. You’ll identify objects that should be placed in the Scene file, and those that should be spawned at runtime. The latter will require analysis to make certain it doesn’t impact gameplay negatively. Finally you’ll hook up these spawning items to scene events, making your level feel very responsive to a player’s actions....
9 videos (Total 24 min), 6 readings, 1 quiz
9개의 동영상
When & Why Not To3m
Spawn Rates & Performance Impact2m
Reliable Particle Effect Placement3m
Dynamic Particle Effect Spawning3m
Evaluating Effects for Spawning & Placement3m
Dynamically Altering Wind Zones3m
Line Renderers2m
Trail Renderer1m
6개의 읽기 자료
Challenge 2 - Culling Groups
Solution to Challenge 2 - Culling Groups15m
Challenge 3 - Alerting Particles
Solution to Challenge 3 - Altering Particles1m
Challenge 4 - Effects Renderers
Solution to Challenge 4 - Effects Renderers1m
1개 연습문제
Effects & Spawning20m
3
완료하는 데 3시간 필요

Level Logic & Behaviour

Giving life to a scene and a game requires giving it purpose, and purpose demands logic. Driving events through state machines and events allows you to control the game’s flow, and gives the player something to react and think against. Managing your game at the highest level requires thinking about how the whole thing works together. This week you’ll manage your game’s logical flow by introducing Animation System States, State Machine Behaviours, and Animation Events. You’ll need to evaluate the needs of the gameplay in order to trigger events and manage the scene. By analyzing the GDD and using its vision as logic, you’ll begin to bring gameplay to life. ...
4 videos (Total 14 min), 4 readings, 1 quiz
4개의 동영상
Bringing Gameplay Together5m
Our Mighty Gameplay Overlord of Scene Management2m
Orchestrating Chaos3m
4개의 읽기 자료
Challenge 5 - Event Manager
Solution to Challenge 5 - Event Manager15m
Challenge 6 - Pausable Object
Solution to Challenge 6 - Pausable Object15m
1개 연습문제
Level Logic20m
4
완료하는 데 3시간 필요

Loading and Unloading Scenes

Most games span multiple levels, and it simply wouldn’t be efficient to include those in one giant scene. Even games that could be one scene would likely benefit from loading and unloading scenes, if they analyze their needs smartly. A clever transition from one scene to another only makes gameplay better. This week you’ll begin adding scenes to your game that you’ll need to load and unload without impacting the player’s experience. By evaluating Unity’s streaming parameters and limits, you’ll devise ways of transitioning users from one part of the game to the other without them even knowing. ...
3 videos (Total 9 min), 4 readings, 1 quiz
3개의 동영상
Unloading Scenes5m
Streaming Limits1m
4개의 읽기 자료
Challenge 7 - Main Scene
Solution to Challenge 7 - Main Scene15m
Challenge 8 - Scene Manager
Solution to Challenge 8 - Scene Manager15m
1개 연습문제
Scene Management20m
5
완료하는 데 6시간 필요

Cinematics

Cinematics are a powerful way to progress a story. Whether pre-rendered or realtime, they allow the game to give players an experience they may not be able to get from just straight gameplay, and in certain cases can fill their imagination with details not possible during normal gameplay. This week you’ll add various cinematics to your game, both in-game and pre-rendered. This will require suspending gameplay until after the cinematic has finished playing. You’ll also need to evaluate what post effects are required and assess the impact they’ll have on performance. ...
4 videos (Total 11 min), 6 readings, 1 quiz
4개의 동영상
In-Engine Cinematic Parameters - Part 22m
Cinematic Post Effects3m
When, Why, and At What Cost?1m
6개의 읽기 자료
Challenge 9 - Cinematics
Solution to Challenge 9 - Cinematics15m
Challenge 10 - Post Processing Effects
Solution to Challenge 10 - Post Processing Effects15m
Instructor's Solution to Final Challenge10m
Congratulations!10m

강사

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

통합 정보

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Unity Expert Gameplay Programmer Certification Preparation 전문 분야 정보

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

자주 묻는 질문

  • 강좌에 등록하면 바로 모든 비디오, 테스트 및 프로그래밍 과제(해당하는 경우)에 접근할 수 있습니다. 상호 첨삭 과제는 이 세션이 시작된 경우에만 제출하고 검토할 수 있습니다. 강좌를 구매하지 않고 살펴보기만 하면 특정 과제에 접근하지 못할 수 있습니다.

  • 강좌를 등록하면 전문 분야의 모든 강좌에 접근할 수 있고 강좌를 완료하면 수료증을 취득할 수 있습니다. 전자 수료증이 성취도 페이지에 추가되며 해당 페이지에서 수료증을 인쇄하거나 LinkedIn 프로필에 수료증을 추가할 수 있습니다. 강좌 내용만 읽고 살펴보려면 해당 강좌를 무료로 청강할 수 있습니다.

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