In this video, I'll be making a low poly version of the battery pack. [MUSIC] Let's move on to the battery pack now. As we're getting through some of the stuff I've done multiple times, I'm speeding up in this to now, about 200%. So that you're not sitting and watching me do the same process over and over again. Just want to make sure everything more or less lines up with my high and low poly. Get everything to overlap with itself. Nice. [BLANK AUDIO]. Now let's make sure there are whole seam lines up. [BLANK AUDIO]. Going to do a little bit of replicating some of the shapes that I used X brush to make, but I just need simplified versions of them. So now I'm taking these corner pieces and just doing a little bit of beveling, so that I can get a slightly rounder corner there than as 90 degrees as I had before. So now I can bring that high poly back. Go back to my channel box and edit that bevel after the fact. Need to make some cuts along here. And then I don't really needs those verts by themselves anymore. And just like with the objective lenses, I'm getting rid of any extra edges and verts that I don't think are helping define the form here. And we can see that along the sides, these edge loops are really useful, but in the middle on this model, they don't really do much. So I feel free to delete them here. All of these edge loops look like they more or less help define the turning of the shape so I have to keep them. But this one right along here on the inside doesn't really do much for me. Let's just do a little soften harden edges and check the triangulation. Looks good. Now we're ready to pop out of the UV editing. And like I said, I like, with bevels on top surfaces, I like to leave the extra faces with the top face, as opposed to the ones that wrap around the side. I find it just works better that way. Now I want to unwrap this, these inside pieces. When you get the idea of how this process works, it's pretty simple. Just anywhere that we see a sharp turn, we want it to be a separate piece anywhere we see more of a smoother soft turn like we see here. It can be one piece. Every one of these edges is actually going to take a little bit of extra system process. Basically it creates extroverts. So, if I can keep these pieces generally together it's going to make the texturing process easier for me. A cylindrical unwrap for the sides on everything will make sure that it all stays together and it does a good job of turning the corner. And then a couple unfolds and everything. I generally like to unfold along the U or V direction. So that looks pretty solid, all the pieces look good. Let's move them out of the way. Delete my history, let's move on to the next piece. [MUSIC]