9.1 Enterprise Applications

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강의 계획서 보기

배우게 될 기술

Psychology, Marketing, Game Design, Gamification

검토

4.8(2,173개의 평가)
  • 5 stars
    82.32%
  • 4 stars
    14.58%
  • 3 stars
    2.02%
  • 2 stars
    0.59%
  • 1 star
    0.46%
AV

Apr 30, 2020

Great course, many insights, great examples and case studies. Full of interesting and motivating elements. A bit too long, on my opinion, maybe splitting in two easier and faster sessions could help.

AG

Jul 02, 2017

It was an interesting learning session - it gave me a more structured approach to gamification concepts which I can further use in Human Computer Interaction / User Centered Design approach in UX.

수업에서
Applications
This module describes particular challenges and opportunities when applying gamification in two contexts: within an organization, and in social impact or behavior change environments.

강사:

  • Kevin Werbach

    Kevin Werbach

    Professor

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