Create Animation Transitions in Unity (Intro to Animation 2)

4.8
별점
13개의 평가
제공자:
Coursera Project Network
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학습자는 이 안내 프로젝트에서 다음을 수행하게 됩니다.

Use the Animator to create transitions between animations.

Write C# scripts to trigger an animation.

Use Animation Events to trigger Particle Effects.

Clock1.5 hours
Beginner초급
Cloud다운로드 필요 없음
Video분할 화면 동영상
Comment Dots영어
Laptop데스크톱 전용

In this one-hour, project-based course, you will be introduced to Unity's Animator tool for connecting multiple animations and transitioning between them. This project covers creating animations, transitions and parameters that can be used to trigger behavior. The guided project will introduce you to the following Unity concepts: - Animator - Animator Parameters - Animation Transitions - Animation Events This is Part 2 of a two-part series introducing Unity's Animation and Animator. Part 1 covers making the basic (but cool!) animation for your pickup GameObject. This guided project and series also serves as an optional but recommended foundation for the "FPS Weapon" series. This project makes use of the project created in Make Your Pick-Ups Look Cool in Unity (Intro to Animation 1). This compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

개발할 기술

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

단계별 학습

작업 영역이 있는 분할 화면으로 재생되는 동영상에서 강사는 다음을 단계별로 안내합니다.

  1. Introduction and License Activation

  2. Create a Shrink Animation for a Pick-Up

  3. Connect Animations in the Animator Window

  4. Trigger Animation Transitions Through Code

  5. Activate a C# Method Using an Animation Event

안내형 프로젝트 진행 방식

작업 영역은 브라우저에 바로 로드되는 클라우드 데스크톱으로, 다운로드할 필요가 없습니다.

분할 화면 동영상에서 강사가 프로젝트를 단계별로 안내해 줍니다.

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