Create Simple Enemy Behaviour with C# in Unity (Intro to AI)

제공자:
Coursera Project Network
학습자는 이 안내 프로젝트에서 다음을 수행하게 됩니다.

Understand how to create behaviors for patrol, chase and attack.

Understand how to raise events based on given conditions for discrete behaviors.

Understand the principle of a behavior manager that can determine and switch between active behaviors.

Clock1.5 hours
Beginner초급
Cloud다운로드 필요 없음
Video분할 화면 동영상
Comment Dots영어
Laptop데스크톱 전용

In this one-hour, project-based course, you'll learn how to create a simple enemy behavior tree. You'll learn how to make your enemy characters patrol an area, chase a player in range and attack when it's close enough for melee. You will be able to easily expand the behavior system we create, to add your own conditional behaviors. To build a behavior tree, this guided project will use and expand upon the following Unity concepts: - Transform-based movement - Rigidbody collisions and triggers - Interfaces - Events Consider this guided project to be a "capstone" project for beginners. If you can comfortably complete this course, understand all concepts presented and can reproduce them in your own projects, then congratulations! You have officially graduated to "Intermediate!"

개발할 기술

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

단계별 학습

작업 영역이 있는 분할 화면으로 재생되는 동영상에서 강사는 다음을 단계별로 안내합니다.

  1. Introduction and License Activation

  2. Create a Basic Patrol Script

  3. Create a Basic Chase Script

  4. Create IBehavior and BehaviorManager

  5. Declare and Raise Events when Behavior Changes

  6. Write the Attack Behavior

안내형 프로젝트 진행 방식

작업 영역은 브라우저에 바로 로드되는 클라우드 데스크톱으로, 다운로드할 필요가 없습니다.

분할 화면 동영상에서 강사가 프로젝트를 단계별로 안내해 줍니다.

자주 묻는 질문

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