Create a User Interface in Unity Part 2 - World-Space Canvas

4.8
별점
10개의 평가
제공자:
Coursera Project Network
학습자는 이 안내 프로젝트에서 다음을 수행하게 됩니다.

Create and manipulate UI elements using RectTransform's properties and methods.

Use Tags to check for Player.

Use Vector3 to determine the distance between two GameObjects.

Clock1.5 hours
Beginner초급
Cloud다운로드 필요 없음
Video분할 화면 동영상
Comment Dots영어
Laptop데스크톱 전용

In this one-hour, project-based course, you will be introduced to Unity's User Interface (UI) Toolkit for creating user interface for your game world. This project covers creating and setting up each UI component and writing a script that will update the UI elements based on certain game events. The guided project will introduce you to the following Unity UI concepts: - World-space Canvas - Rect Transform - Text - Image - Tags - Scripting in C# to control UI content This is Part 2 of a four-part series on creating a good-looking user interface for your game or other Unity application. Part 1 covered creating a screen overlay canvas for typical player-feedback such as health and score. Part 3 will demonstrate how to create a settings menu and Part 4 will show you how to create a UI that will automatically adapt to the aspect ratio of any screen. This is a stand-alone guided project, but because this is a continuation of the previous part in the "User Interface" series, it is recommended that you complete the first part before commencing this guided project. This series makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

개발할 기술

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

단계별 학습

작업 영역이 있는 분할 화면으로 재생되는 동영상에서 강사는 다음을 단계별로 안내합니다.

  1. Introduction, License Activation and Recap

  2. Add World Space Canvas Display Above Pick-ups

  3. Add Component to Hide Pick-Up Canvas when Player is Out of Range

  4. Make the Canvas Always Face the Player

  5. Display the Distance From Player

  6. Add a Timer Above an Object

안내형 프로젝트 진행 방식

작업 영역은 브라우저에 바로 로드되는 클라우드 데스크톱으로, 다운로드할 필요가 없습니다.

분할 화면 동영상에서 강사가 프로젝트를 단계별로 안내해 줍니다.

자주 묻는 질문

자주 묻는 질문

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