학생용

Introduction to Shader Graphics with OpenGL

제공자:
Coursera Project Network
학습자는 이 안내 프로젝트에서 다음을 수행하게 됩니다.

Be able to setup the environment for openGL and create a window

Draw a triangle in both legacy and modern openGL

Create a shader system along with vertex and fragment shaders

Clock2 hours
Intermediate중급
Cloud다운로드 필요 없음
Video분할 화면 동영상
Comment Dots영어
Laptop데스크톱 전용

In this 1-hour long project-based course, by the end of this project, you will be able to draw a triangle along with a shader system for it with modern OpenGL and C++, which is the fundamental unit of 3D rendering.Moreover, you will be able to setup the environment and create a window with openGL, draw a triangle using modern openGL and create vertex and fragment shaders for your triangle. Finally, You’ll be able to extend upon this basis into a full fledged modern 3D renderer. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

단계별 학습

작업 영역이 있는 분할 화면으로 재생되는 동영상에서 강사는 다음을 단계별로 안내합니다.

  1. By the end of Task 1, you will be able to setup the environment and create a window with openGL and GLFW library

  2. By the end of Task 2, you will be able to test legacy openGL by drawing a triangle and setup GLEW.

  3. By the end of Task 3, you will be able to set up vertex buffers and draw a triangle using modern openGL.

  4. By the end of Task 4, you will be able to create a shader compilation and linking system.

  5. By the end of Task 5, you will be able to create vertex and fragment shaders for your triangle.

안내형 프로젝트 진행 방식

작업 영역은 브라우저에 바로 로드되는 클라우드 데스크톱으로, 다운로드할 필요가 없습니다.

분할 화면 동영상에서 강사가 프로젝트를 단계별로 안내해 줍니다.

자주 묻는 질문

자주 묻는 질문

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