Recreate the First Ever Easter Egg from Adventure in Unity

제공자:
Coursera Project Network
학습자는 이 안내 프로젝트에서 다음을 수행하게 됩니다.

Understand the basic mechanics of the Adventure! Easter Egg

Understand how to set up a 3D scene to appear as a 2D game

Understand how to implement simple, 1980s mechanics in C#, such as picking up and dropping items

Clock1.5 hours
Beginner초급
Cloud다운로드 필요 없음
Video분할 화면 동영상
Comment Dots영어
Laptop데스크톱 전용

In this one-hour, project-based course, we will recreate the first ever "Easter Egg" in game development history! Easter Eggs in video games are hidden features that can be revealed by pressing a combination of buttons, completing a task in a certain way or exploring remote or obscure areas of a game. They can be hidden messages from the programmers, hidden music tracks or art, even a complete hidden level. In this guided project, we will recreate the Easter egg secretly created by developer Warren Robinett in Atari’s 1980 game, Adventure! You'll learn how to set up a simple 2D environment similar to rooms from the original game; how to make the player move with the keyboard and enable the player to pick up and drop objects in the same way as Adventure!; and how to write a C# script that will reveal the Easter egg once all the requirements are met. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

개발할 기술

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

단계별 학습

작업 영역이 있는 분할 화면으로 재생되는 동영상에서 강사는 다음을 단계별로 안내합니다.

  1. Introduction and License Activation

  2. Set Up a 3-Room Scene

  3. Set Up Player, Camera, Movement

  4. Enable Player to Pick Up Objects

  5. Enable Player to Drop Objects

  6. Monitor Item Requirements for Secret Room

  7. Create Wall-Flash Mechanic

안내형 프로젝트 진행 방식

작업 영역은 브라우저에 바로 로드되는 클라우드 데스크톱으로, 다운로드할 필요가 없습니다.

분할 화면 동영상에서 강사가 프로젝트를 단계별로 안내해 줍니다.

자주 묻는 질문

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