Create a Tic-Tac-Toe Game using Java

제공자:
Coursera Project Network
학습자는 이 안내 프로젝트에서 다음을 수행하게 됩니다.

You will be able to set up your working space, create a class, set up the main method & print in the console.

You will be able to write a method signature, for loop, simple recursion example & initialize 2D arrays with different data types.

You will be able to learn return types of methods, switch conditions, pass parameters & input from users in console. 

Clock1 hour 30 minutes
Intermediate중급
Cloud다운로드 필요 없음
Video분할 화면 동영상
Comment Dots영어
Laptop데스크톱 전용

By the end of this project, you will create a Tic-tac-toe game using Java on Eclipse platform, which will improve your coding skills and your problem-solving tactics. Moreover, you will be able to create classes, define the object-oriented concept, identify the different types of methods and be able to use them,learn when to use if and switch conditions, get a glimpse of the 2D arrays and lastly you will be able to use loops to your advantage. You will create a game from scratch. The game will be a player (you) against the program created using the console log for input & output. Java is the base and most popular coding language for you to enter the programming world. The project will teach you basic programming fundamentals and will open the door for you to create rich cross-platform applications. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

개발할 기술

  • Recursion
  • Problem Solving
  • Game creation
  • Java
  • Eclipse

단계별 학습

작업 영역이 있는 분할 화면으로 재생되는 동영상에서 강사는 다음을 단계별로 안내합니다.

  1. By the end of Task 1, you will be able to set up your working space, create a class, set up the main method & print in the console.

  2. By the end of Task 2, you will be able to write a method signature, for loop, simple recursion example & initialize 2D arrays with different data types.

  3. By the end of Task 3, you will be able to learn return types of methods, switch conditions, pass parameters & input from users in console. 

  4.  By the end of Task 4, you will be able to generate random numbers & break out of iterations.

  5. By the end of Task 5, you will be able to call methods in the same class, implement if conditions & learn Boolean variable usage.

안내형 프로젝트 진행 방식

작업 영역은 브라우저에 바로 로드되는 클라우드 데스크톱으로, 다운로드할 필요가 없습니다.

분할 화면 동영상에서 강사가 프로젝트를 단계별로 안내해 줍니다.

자주 묻는 질문

자주 묻는 질문

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