About this 전문분야
1,058

100% 온라인 강좌

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 일정

유연한 마감을 설정하고 유지 관리합니다.

초급 단계

완료하는 데 약 6개월 필요

매주 4시간 권장

영어

자막: 영어

100% 온라인 강좌

지금 바로 시작해 나만의 일정에 따라 학습을 진행하세요.

탄력적인 일정

유연한 마감을 설정하고 유지 관리합니다.

초급 단계

완료하는 데 약 6개월 필요

매주 4시간 권장

영어

자막: 영어

How the 전문분야 Works

강좌 수강

Coursera 전문 분야는 기술을 완벽하게 습득하는 데 도움이 되는 일련의 강좌입니다. 시작하려면 전문 분야에 직접 등록하거나 강좌를 둘러보고 원하는 강좌를 선택하세요. 하나의 전문 분야에 속하는 강좌에 등록하면 해당 전문 분야 전체에 자동으로 등록됩니다. 단 하나의 강좌만 수료해도 됩니다. — 학습을 일시 중지하거나 언제든 구독을 종료할 수 있습니다. 학습자 대시보드를 방문하여 강좌 등록 상태와 진도를 추적해 보세요.

실습 프로젝트

모든 전문 분야에는 실습 프로젝트가 포함되어 있습니다. 전문 분야를 완료하고 수료증을 받으려면 프로젝트를 성공적으로 마쳐야 합니다. 전문 분야에 별도의 실습 프로젝트 강좌가 포함되어 있는 경우 각 강좌를 완료해야 프로젝트를 시작할 수 있습니다.

수료증 취득

모든 강좌를 마치고 실습 프로젝트를 완료하면 취업할 때나 전문가 네트워크에 진입할 때 제시할 수 있는 수료증을 취득할 수 있습니다.

how it works

이 전문분야에는 6개의 강좌가 있습니다.

강좌1

Teaching Impacts of Technology: Fundamentals

In this course you’ll focus on the fundamentals of teaching the impacts of technology, starting by exploring how you interact with and benefit from technology in a typical 24 hour period, such as the desire for instant food and entertainment. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level. This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital "worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (daily life), you’ll explore the following Impacts & Technology pairs -- Impacts (Food Delivery): Apps that bring you food, drivers, and find and recommend businesses Technologies and Computing Concepts: Geolocation, Push Notifications, Near Field Communications, HMTL5, GPS, Graph representations, Minimal Spanning Trees, Shortest Path Algorithms Impacts (Entertainment): Streaming for entertainment and education, Environmental impact of Internet, YouTube culture Technologies and Computing Concepts: Data Centers, Downloading vs Streaming, Digital vs. Analog image representation, basic compression algorithms, Internet metrics (latency, bandwidth) In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn to employ constructivist activities useful in teaching impacts of computing and to evaluate and contribute to an unplugged lesson plan. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”....
강좌2

Teaching Impacts of Technology: Data Collection, Use, and Privacy

In this course you’ll focus on how constant data collection and big data analysis have impacted us, exploring the interplay between using your data and protecting it, as well as thinking about what it could do for you in the future. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level. This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital “worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (personal data), you’ll explore the following Impacts & Technology pairs -- Impacts (Show me what I want to see!): Internet Privacy, Custom Ads, Personalization of web pages Technologies and Computing Concepts: Cookies, Web vs Internet, https, Web Servers Impacts (Use my data…. But protect it!): Common Cybersecurity knowledge levels, ISP data collection, Internet design, finding out what is known about you online, software terms and services Technology and Computing Concepts: DNS, Cryptography (ciphers, hashing, encryption, SSL), Deep and Dark Web Impacts (What could my data do for me in the future?): What is Big Data, Machine Learning finds new music, Wearable technologies. Technology and Computing Concepts: AI vs ML, Supervised vs Unsupervised learning, Neural Networks, Recommender systems, Speech recognition In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn how to apply Bloom’s taxonomy to create meaningful CS learning objectives, the importance of retrieval-based learning, to build learning activities with online simulators, and how to use “fun” books to teach computing. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”....
강좌3

Teaching Impacts of Technology: Relationships

In this course you’ll focus on how “smart” devices have changed how we interact with others in personal ways, impacting how we stay connected in our increasingly mobile society. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level. This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital “worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (relationships), you’ll explore the following Impacts & Technology pairs -- Impacts (Keep me connected in a mobile society):, personal relationships, facebook, circle of friends Technology and Computing Concepts: algorithms, software engineering evolution, heuristics, computer runtime, big O notation, P vs NP Impacts (Making geography-based connections): findings friends, maps, geolocation Technology and Computing Concepts: data and binary, image encoding, pixels, how color pickers work, filters, blurs In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn about the current CSTA K-12 CS Standards and practice using them to review and apply to lesson plans, as well as how to apply the ICAP framework to connect your students’ engagement to active learning outcomes, such as through peer instruction. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”....
강좌4

Teaching Impacts of Technology: Workplace of the Future

In this course you’ll focus on how the Internet has enabled new careers and changed expectations in traditional work settings, creating a new vision for the workplace of the future. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level. This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital “worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (careers and work), you’ll explore the following Impacts & Technology pairs -- Impacts (Getting jobs in new ways): technology based freelancing, Linkedin and how it changed the way we work Technology and Computing Concepts: Data retrieval, data vs metadata, SQL, Boolean logic (AND, OR, NOT) Impacts (Physical ties to work restricts people and businesses): work communication, the cloud, cloud computing, companies affected by ransomware attacks Technology and Computing Concepts: how the cloud works, FTP, cloud storage, clients and servers, scalability basics, fault tolerance, AWS, devops Impacts (Advancing your career in the fast moving technical world): digital technology changing jobs, online classes, machines replacing jobs, data science and artificial intelligence In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn how to effectively explore and critique curricular material you find and practice reviewing lesson plans, with a focus on material aimed at learning HTML. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”....

강사

Avatar

Beth Simon

Teaching Professor
Education Studies

캘리포니아 샌디에고 대학교 정보

UC San Diego is an academic powerhouse and economic engine, recognized as one of the top 10 public universities by U.S. News and World Report. Innovation is central to who we are and what we do. Here, students learn that knowledge isn't just acquired in the classroom—life is their laboratory....

자주 묻는 질문

  • 네! 시작하려면 관심 있는 강좌 카드를 클릭하여 등록합니다. 강좌를 등록하고 완료하면 공유할 수 있는 인증서를 얻거나 강좌를 청강하여 강좌 자료를 무료로 볼 수 있습니다. 전문 분야 과정에 있는 강좌에 등록하면, 전체 전문 분야에 등록하게 됩니다. 학습자 대시보드에서 진행 사항을 추적할 수 있습니다.

  • 이 강좌는 100% 온라인으로 진행되므로 강의실에 직접 참석할 필요가 없습니다. 웹 또는 모바일 장치를 통해 언제 어디서든 강의, 읽기 자료, 과제에 접근할 수 있습니다.

  • This Specialization has been developed primarily to support K-12 teachers (but best targets middle and high school) in educating their students about the technologies impacting their lives and putting those students on a solid path towards comfort and interest in computing. However, this course is valuable to anyone interested in learning about the technical knowledge of how computation in our digital world works and is causing all sorts of changes, as well as how to teach that knowledge to others -- which includes, among others, members of the tech community involved in K-12 outreach, parents, and other informal educators.

  • In each course you will evaluate and/or augment an activity or lesson plan, which you'll then be able to take straight into a classroom. Specifically, for each course:

    Course 1: Evaluate and Modify an Unplugged Activity on Networks

    Course 2: Use Fiction/Literacy Circles To Teach Computing

    Course 3: Evaluate and Add Interactivity to “History of a Pixel” Lesson Plan

    Course 4: Explore code.org for materials you can use for a lesson plan on Learning HTML

    Course 5: TBD

  • After successfully completing this Specialization, you will have foundational technical knowledge about the computational technology that surrounds us today and foundational pedagogical knowledge of how to teach that to others, particularly in the K-12 setting. Specifically, you will be able to:

    [1] Analyze various solutions to human problems that technology, computing, and the Internet have enabled - and analyze the impact these have had on our society, economy, and culture. (Impacts of Computing Knowledge)

    [2] Explain and utilize provided resources to teach various computing concepts that underlie the technologies and software that solve these problems for us. (Technical Knowledge)

    [3] Evaluate and reflect on your experiences learning about technology, computing, and the Internet and apply those to creating effective learning activities to support the learning of others. (Pedagogical Knowledge)

    [4] Evaluate resources for effectively teaching issues addressing computer science K-12 concepts: impacts of computing, data and analysis, and networks and the Internet. (Pedagogical Knowledge)

    [5] Complete and evaluate the APCSP Explore Task (in the culminating project). (Technical and Pedagogical KnowledgeI

  • Yes! This Specialization is designed as 1 of a set of 4 Specializations (all will be offered on Coursera) that will support the requirements of the California supplementary authorization. Additionally, this Specialization may support credentialing or authorization in other states. However, most states require a transcript from an accredited institution of higher education. This course can support that -- see “Will I earn university credit” below.

  • Yes, you can earn credit from the University of California San Diego for completing this Specialization. To do so you must first successfully complete the full Specialization. Then, you will need to (1) Enroll in an additional UCSD Extension course before completing the capstone ($500) and (2), complete part of the capstone project via an online proctoring service. After this is done, your Specialization course grades will be accumulated and a transcript with your final grade (both letter grade or pass-only supported) will be issued from UCSD with 4 graduate-level units. These are eligible to count towards the California Supplementary Authorization.

  • There is no background knowledge, neither in education nor in Computer Science, required to take this Specialization - just an interest in learning computational concepts about the technology that surrounds us and how to best teach those concepts to others.

    Basic proficiency in the use of Googledocs will be needed to complete assignments within the course. Google help documentation will be provided, and with some extra attention, first time use of Googledocs should not be a barrier to successful completion of the course

  • There are six courses in this Specialization, one covering each digital world and a final culminating project course. Each course is built around four weekly modules, which can each be completed in approximately three-five hours. However, completion time is very dependent on each learner and the time you’re able to dedicate to the Specialization each week. There are deadlines to help you complete in a timely manner (targeting completion in 24 weeks), but you can move faster (by taking courses concurrently) or slower as suits your needs.

  • Each course in the Specialization is built to stand alone and can be taken in the order you choose, or concurrently. However, the course order was developed to build from more individual-focused worlds (24 hours in your digital world, your personal data) to more outward-facing worlds (relationship, career, and global), so if you are taking them sequentially we recommend following their order within the Specialization. At minimum, we recommend starting with the 24 Hours in Your Digital World course and ending with the Culminating Project course.

  • In terms of the CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and touching upon the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”.

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