Reactive programming is a set of techniques for implementing scalable, resilient and responsive systems as per the Reactive Manifesto. Such systems are based on asynchronous message-passing, and their basic building-blocks are event handlers. This course teaches how to implement reactive systems in Scala and Akka by using high-level abstractions, such as actors, asynchronous computations, and reactive streams.
제공자:


Programming Reactive Systems
로잔연방공과대학교이 강좌에 대하여
Some experience in programming, preferably in Scala.
배울 내용
Understand how back-pressure controls flows of data
Transform and consume infinite and intermittent streams of data with Akka Stream
implement systems that can scale out according to a varying workload
Design systems resilient to failures
귀하가 습득할 기술
- Software Design
- Microservices
- Reactive Programming
- Cloud Computing
- Distributed Computing
Some experience in programming, preferably in Scala.
제공자:
강의 계획표 - 이 강좌에서 배울 내용
Introduction, Recap and Asynchronous Programming
This module shows you how to get started with the course. After setting up your machine to work on and to submit assignments, it will provide you with a recap of the basics of the Scala language. Finally, you will encounter the first topic of the course, asynchronous programming with Futures.
The Actor Model
This module presents the Actor model: after analyzing its advantages and strengths, you will learn the semantics and design principles of actor systems before learn how to concretely test actor-based programs
Handling Failure and State
This module further explores the Actor model by showing useful patterns used to create complex and resilient programs
Distributed Computing
Actors allow you to decouple a program in units that can be distributed on a single or on multiple machines. This module elaborates on the power and the consequences of distributed computation
자주 묻는 질문
강의 및 과제를 언제 이용할 수 있게 되나요?
이 수료증을 구매하면 무엇을 이용할 수 있나요?
재정 지원을 받을 수 있나요?
궁금한 점이 더 있으신가요? 학습자 도움말 센터를 방문해 보세요.