Create a Selection Highlight with Unity Shader Graph

제공자:
Coursera Project Network
학습자는 이 안내 프로젝트에서 다음을 수행하게 됩니다.

Create a basic shader with Unity's Shader Graph.

Build a multi-node shader with several configurable properties.

Manipulate a custom shader with C# code.

Clock2 hours
Beginner초급
Cloud다운로드 필요 없음
Video분할 화면 동영상
Comment Dots영어
Laptop데스크톱 전용

Shaders provide color and texture and some stunning visual effects to any game. Traditionally, shaders are written in code, and can be very complex to develop. Unity has introduced Shader Graph, a visual tool that allows non-coders to produce their own special-effect shaders. A highlight shader is a common effect in games, giving visual feedback to players as they search for interactible objects in a scene. In this one-hour, project-based course, you'll learn how to create a highlight shader using Unity's node-based Shader Graph. You'll become familiar with some of the basic nodes and their functions, building up a fully functional shader that has a configurable highlight component. You will also learn how to expose node properties to the Unity Inspector, allowing developers to use your shader just like any other in the editor. The guided project will introduce you to the following Unity concepts: - Shader Graph - Materials - Simple coding techniques including Materials.

개발할 기술

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

단계별 학습

작업 영역이 있는 분할 화면으로 재생되는 동영상에서 강사는 다음을 단계별로 안내합니다.

  1. Introduction and License Activation

  2. Set Up the Project with URP and 3rd-Party Assets

  3. Create a Highlight effect in Shader Graph

  4. Add Albedo to the Shader

  5. Add More Textures to the Shader

  6. Create a Highlight Component

안내형 프로젝트 진행 방식

작업 영역은 브라우저에 바로 로드되는 클라우드 데스크톱으로, 다운로드할 필요가 없습니다.

분할 화면 동영상에서 강사가 프로젝트를 단계별로 안내해 줍니다.

자주 묻는 질문

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