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강의 계획 - 이 강좌에서 배울 내용

1

1

완료하는 데 5시간 필요

Exceptions and File IO

완료하는 데 5시간 필요
12개 동영상 (총 67분), 12 개의 읽기 자료, 1 개의 테스트
12개의 동영상
Navigating a Coursera Course (optional)3m
Meet the Instructor (optional)10m
Lesson Introduction36
What Are Exceptions?2m
Exception Handlers7m
Lesson Introduction1m
Streams2m
Text Files7m
Game Configuration Data Files7m
Using Game Configuration Data6m
PlayerPrefs11m
12개의 읽기 자료
Dr. T's Book10m
Setting Up Your Development Environment10m
Course Topic Index10m
Lecture Code10m
Exercise Code10m
WebGL and Unity10m
Exercise 1: The User is Crazy!10m
Exceptions Lecture Code10m
Exercise 2: Practice with Text Files10m
Exercise 3: Using CSV Files10m
File IO Lecture Code10m
Wacky Breakout Increment 1 Solution10m
2

2

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Inheritance and Polymorphism

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13개 동영상 (총 51분), 8 개의 읽기 자료, 1 개의 테스트
13개의 동영상
What Is Inheritance?5m
Family and Inheritance7m
Money and Inheritance7m
Lesson Introduction31
What Is Polymorphism?1m
Family and Polymorphism2m
Money and Polymorphism4m
The MonoBehaviour Class1m
Lesson Introduction3m
Disappearing Teddy Bears5m
Exploding Teddy Bears3m
Burning Teddy Bears5m
8개의 읽기 자료
Exercise 4: The Kids Are Alright10m
Inheritance Lecture Code10m
Exercise 5: I Like to Move It Move It10m
Polymorphism Lecture Code10m
Exercise 6: Launchers and Projectiles10m
Exercise 7: Time to Get Rich10m
Teddy Bear Destruction Code10m
Wacky Breakout Increment 2 Solution10m
3

3

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Event Handling and Menus

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10개 동영상 (총 63분), 6 개의 읽기 자료, 1 개의 테스트
10개의 동영상
Delegates and Event Handlers5m
UnityEvent and UnityAction5m
Fish Revenge12m
Adding an Event Manager8m
Refactoring Teddy Bear Destruction5m
Lesson Introduction36
Menu Buttons8m
Adding a Simple Menu System9m
Adding a Menu Manager6m
6개의 읽기 자료
Exercise 8: Is There Anybody Out There?10m
Exercise 9: My First Event Manager10m
Event Handling Lecture Code10m
Exercise 10: Don't Destroy Me!10m
Menus Lecture Code10m
Wacky Breakout Increment 3 Solution10m
4

4

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Feed the Teddies

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7개 동영상 (총 51분), 2 개의 읽기 자료, 1 개의 테스트
7개의 동영상
The Event Manager7m
Menus6m
Basic Gameplay12m
Full Gameplay6m
Sound7m
Configuration Data8m
2개의 읽기 자료
Feed the Teddies Lecture Code10m
Wacky Breakout Increment 4 Solution10m

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INTERMEDIATE OBJECT-ORIENTED PROGRAMMING FOR UNITY GAMES의 최상위 리뷰

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C# Programming for Unity Game Development 특화 과정 정보

This specialization is intended for beginning programmers who want to learn how to program Unity games using C#. The first course assumes no programming experience, and throughout the 5 courses in the specialization you'll learn how to program in C# and how to use that C# knowledge to program Unity games. The C# and Unity material in the first 4 courses in the specialization is slightly more comprehensive than the content in the first 2 game programming courses at UCCS. “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. The courses in this specialization are independent works and are not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...
C# Programming for Unity Game Development

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